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//! PFF2 Font format parser.
//!
//! To parse a font file call [`Parser::parse`]. However do keep in mind that successful parsing doesn't mean that the
//! file contains all the information that GRUB requires. To validate the data use [`Parser::validate`], which returns a
//! [`Font`]
//!
//! ```no_run
//! # use theme_parser::parser::pff2::*;
//! # use std::fs::read;
//! let pff2 = read("font.pf2")?;
//! let font: Font = Parser::parse(&pff2)?.validate()?;
//! # Ok::<(), anyhow::Error>(())
//! ```
use core::fmt::Debug;
use std::{marker::PhantomData, string::FromUtf8Error};
use nom::{InputLength, ToUsize};
use thiserror::Error;
use crate::{render::pff2::Bitmap, OwnedSlice, Sealed};
/// A font object that is supposed to be validated after the file was read. Instead of constructing this youself, make a
/// `Parser` and call validate on it.
pub type Font = Pff2<Validated>;
/// A type used for parsing the PFF2 format. This is separate from [`Font`] to make sure that the font data is validated
/// before it will be used by the code that expects certain properties from a font. See [`Parser::validate`] for details
/// on the requiements.
pub type Parser = Pff2<Unchecked>;
/// The PFF2 font, see [`Parser`] and [`Font`] type aliases.
///
/// Only contains relevant to GRUB metadata about the font as well as the glyph list.
#[allow(private_bounds)]
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Pff2<T: FontValidation> {
/// Font name. Usually includes family, point size and weight
pub name: String,
/// Font family
pub family: String,
/// Size of the font
pub point_size: u16,
/// Weight could be anything like normal, bold or italic
pub weight: String,
/// The dimetions of the glyphs
pub max_char_width: u16,
/// The dimetions of the glyphs
pub max_char_height: u16,
/// The highest point on the glyph (like the top of `M`)
pub ascent: u16,
/// The lowest point on the glyph (like the bottom of `g`)
pub descent: u16,
/// The distance between baselines
pub leading: u16,
/// A list of glyphs that are in the font
pub glyphs: OwnedSlice<[Glyph]>,
_phantom: PhantomData<T>,
}
/// A single glyph inside the font.
#[derive(Debug, Clone, PartialEq, Eq, Default)]
pub struct Glyph {
/// The UTF codepoint of the character
pub code: u32,
pub x_offset: isize,
pub y_offset: isize,
pub device_width: isize,
/// The bitmap that represents a rendered glyph.
pub bitmap: Bitmap,
}
impl Parser {
const MAGIC: &'static [u8; 4 + 4 + 4] = b"FILE\0\0\0\x04PFF2";
/// Constructs [`Self`] from a PFF2 buffer.
pub fn parse(input: &[u8]) -> Result<Self, ParserError> {
let input_for_data_section = input; // Save this because SectionName::CharIndex offsets are absolute
let (magic, mut input) = input.split_at(Self::MAGIC.len());
if magic != Self::MAGIC {
return Err(ParserError::BadMagicBytes);
}
let mut font = Self::default();
let mut char_indexes = Vec::new();
'parsing: while input.input_len() != 0 {
// Prevents shadowing input. We need it to maintain parsing state
input = 'input: {
let (section, length, input) = Self::parse_section_header(input)?;
let Ok(section) = Section::try_from(section) else {
warn!("Skipping section {section:?} because it is not supported");
break 'input &input[length..];
};
use Section::*;
match section {
FontName => font.name = Self::parse_string(&input[..length])?,
Family => font.family = Self::parse_string(&input[..length])?,
PointSize => font.point_size = Self::parse_u16_be(&input[..length])?,
Weight => font.weight = Self::parse_string(&input[..length])?,
MaxCharWidth => font.max_char_width = Self::parse_u16_be(&input[..length])?,
MaxCharHeight => font.max_char_height = Self::parse_u16_be(&input[..length])?,
Ascent => font.ascent = Self::parse_u16_be(&input[..length])?,
Descent => font.descent = Self::parse_u16_be(&input[..length])?,
CharIndex => char_indexes = Self::parse_char_indexes(&input[..length])?,
Data => {
font.glyphs = Self::parse_data_section(char_indexes, input_for_data_section);
break 'parsing;
}
}
if length < input.len() {
&input[length..]
} else {
break 'parsing;
}
}
}
Ok(font)
}
/// Returns the section name, length as usize and the rest of the supplied input starting at the beginning of
/// section content.
fn parse_section_header(input: &[u8]) -> Result<([u8; 4], usize, &[u8]), ParserError> {
let (section, input) = input.split_at(4);
let section: [u8; 4] = section.try_into().map_err(|_| ParserError::InsufficientHeaderBytes)?;
let (length, input) = input.split_at(4);
let length = u32::from_be_bytes(
length
.try_into()
.map_err(|_| ParserError::InsufficientLengthBytes { section })?,
)
.to_usize();
Ok((section, length, input))
}
/// Converts the entirety of input into a UTF-8 string. If the string is `\0` terminated, removes the `\0` before
/// conversion.
fn parse_string(input: &[u8]) -> Result<String, FromUtf8Error> {
if input.is_empty() {
return Ok(String::new());
}
if input.last() == Some(&0) {
return String::from_utf8(input[..input.len() - 1].to_vec());
}
String::from_utf8(input[..input.len()].to_vec())
}
/// Converts the entirety of input into a u16. If the supplied slice is not 2 bytes long, returns an error.
fn parse_u16_be(input: &[u8]) -> Result<u16, ParserError> {
if input.len() != 2 {
return Err(ParserError::InvalidU16Length(input.len()));
}
Ok(u16::from_be_bytes([input[0], input[1]]))
}
/// Parses the [`Section::CharIndex`] section and returns the glyph lookup table. Requires that:
/// - The input length is divisible by the size of an entry
/// - The codepoints are valid unicode
/// - The codepoints are stored in ascending order (`char as u32`)
fn parse_char_indexes(input: &[u8]) -> Result<Vec<CharIndex>, ParserError> {
const ENTRY_SIZE: usize = 4 + 1 + 4;
if input.len() % ENTRY_SIZE != 0 {
return Err(ParserError::EmptyCharacterIndex);
}
let mut last_codepoint = None;
input
.chunks(ENTRY_SIZE)
.map(|chunk| {
let codepoint = u32::from_be_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]);
if last_codepoint.is_none() || codepoint > last_codepoint.unwrap() {
last_codepoint = Some(codepoint);
} else {
return Err(ParserError::CharacterIndexNotSortedAscending);
}
let storage_flags = chunk[4];
const DEFAULT_STORAGE_FLAGS: u8 = 0;
if storage_flags != DEFAULT_STORAGE_FLAGS {
warn!(
"Codepoint {codepoint:x} has non-default storage flags: 0b{storage_flags:b}, the encoded \
value may not be decoded correctly"
);
}
Ok::<_, ParserError>(CharIndex {
code: codepoint,
offset: u32::from_be_bytes([chunk[5], chunk[6], chunk[7], chunk[8]]).to_usize(),
})
})
.collect()
}
/// Takes the glyph lookup section and combines it with the content of the data section to get the complete glyph
/// data. [`CharIndex`] offsets are file-global (absolute), so `input` should be the entirety of the file.
fn parse_data_section(indexes: Vec<CharIndex>, input: &[u8]) -> OwnedSlice<[Glyph]> {
let mut glyphs = Vec::with_capacity(indexes.len());
for index in indexes {
let offset = index.offset;
// make sure there are enough bytes to read the bitmap dimentions
if offset + 4 > input.len() {
warn!("Insufficient data to load a glyph for codepoint {:x}", index.code,);
continue;
}
let width = u16::from_be_bytes([input[offset], input[offset + 1]]).to_usize();
let height = u16::from_be_bytes([input[offset + 2], input[offset + 3]]).to_usize();
let bitmap_len = Bitmap::byte_count_from_size(width, height);
// make sure there are enough bytes to read the bitmap and the rest of the fields
if offset + 10 + bitmap_len > input.len() {
warn!("Insufficient data to load a glyph for codepoint {:x}", index.code);
continue;
}
let glyph = Glyph {
code: index.code,
x_offset: i16::from_be_bytes([input[offset + 4], input[offset + 5]]) as isize,
y_offset: i16::from_be_bytes([input[offset + 6], input[offset + 7]]) as isize,
device_width: u16::from_be_bytes([input[offset + 8], input[offset + 9]]) as isize,
bitmap: Bitmap::new(width, height, &input[(offset + 10)..(offset + 10 + bitmap_len)])
.expect("input slice should be long enough to represent the bitmap data"),
};
glyphs.push(glyph);
}
glyphs.into()
}
/// Validates [`Self`] to be a valid font that can be used for rendering. See [`FontValidationError`] for reasons a
/// font may be invalid.
pub fn validate(self) -> Result<Font, FontValidationError> {
use FontValidationError as E;
if self.name.is_empty() {
return Err(E::EmptyName);
}
for (prop, err) in [
(self.max_char_width, E::ZeroMaxCharWidth),
(self.max_char_height, E::ZeroMaxCharHeight),
(self.ascent, E::ZeroAscent),
(self.descent, E::ZeroDescent),
] {
if prop == 0 {
return Err(err);
}
}
if self.glyphs.len() == 0 {
return Err(E::NoGlyphs);
}
let mut last_codepoint = self.glyphs[0].code;
for Glyph { code, .. } in &self.glyphs[1..] {
let code = *code;
if code > last_codepoint {
last_codepoint = code;
} else {
return Err(E::GlyphsNotSortedAscending);
}
}
Ok(Font {
name: self.name,
family: self.family,
point_size: self.point_size,
weight: self.weight,
max_char_width: self.max_char_width,
max_char_height: self.max_char_height,
ascent: self.ascent,
descent: self.descent,
leading: self.leading,
glyphs: self.glyphs,
_phantom: PhantomData,
})
}
}
impl<T: FontValidation> Pff2<T> {
pub fn glyph(&self, c: u32) -> Option<&Glyph> {
self.glyphs
.binary_search_by(|g| g.code.cmp(&{ c }))
.map(|i| &self.glyphs[i])
.ok()
}
}
impl Glyph {
const UNKNOWN_GLYPH_BITMAP: [u8; 16] = [
0b01111100, //
0b10000010, //
0b10111010, //
0b10101010, //
0b10101010, //
0b10001010, //
0b10011010, //
0b10010010, //
0b10010010, //
0b10010010, //
0b10010010, //
0b10000010, //
0b10010010, //
0b10000010, //
0b01111100, //
0b00000000, //
];
const UNKNOWN_GLYPH_HEIGHT: usize = 16;
const UNKNOWN_GLYPH_WIDTH: usize = 8;
/// Creates a [`Glyph`] that can be used to represent a character that was not found in a font during rendering.
pub fn unknown() -> Self {
Self {
code: Default::default(),
x_offset: 0,
y_offset: 0,
device_width: Self::UNKNOWN_GLYPH_WIDTH as isize,
bitmap: Bitmap::new(
Self::UNKNOWN_GLYPH_WIDTH,
Self::UNKNOWN_GLYPH_HEIGHT,
&Self::UNKNOWN_GLYPH_BITMAP,
)
.unwrap(),
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum Section {
FontName,
Family,
PointSize,
Weight,
MaxCharWidth,
MaxCharHeight,
Ascent,
Descent,
CharIndex,
Data,
}
/// An intermediate structure used for reading glyphs from a font file. This is discarded after the glyphs are read.
struct CharIndex {
/// The UCS-4 codepoint
pub code: u32,
/// A file-level (absolute) offset to the glyph data
pub offset: usize,
}
/// The PFF2 buffer contained invalid data
#[derive(Error, Debug, Clone, PartialEq, Eq)]
pub enum ParserError {
/// The PFF2 buffer should start with magic bytes.
#[error("Bad PFF2 magic bytes")]
BadMagicBytes,
/// Expected to be able to read 4 bytes as the name of the section
#[error("Insufficient section header bytes")]
InsufficientHeaderBytes,
/// Expected to be able to read 4 bytes as a u32 length of the section
#[error("Insufficient bytes to read the length of section {section:?}")]
InsufficientLengthBytes { section: [u8; 4] },
/// String stored in a section had illegal UTF-8 bytes
#[error("Invalid UTF-8 string: {0}")]
FromUtf8Error(#[from] FromUtf8Error),
/// Expected a section 2b long because content is expected to be a u16
#[error("A u16 is not encoded using exactly 2 bytes, instead: {0}b")]
InvalidU16Length(usize),
/// The size of the character index section doesnt divide evenly by the size of the individual elements
#[error("Invalid data in the character index")]
EmptyCharacterIndex,
/// The character index section is required to contain codepoints in ascending order (`char as u32`)
#[error("Character index is not sorted in ascending order")]
CharacterIndexNotSortedAscending,
/// The codepoint for a glyph entry was not valid UTF-8
#[error("Invalid unicode codepoint encountered: 0x{0:x}")]
InvalidCodepoint(u32),
}
/// Convertion from [`Parser`] into [`Font`] failed, meaning some data is invalid.
#[derive(Error, Debug, Clone, PartialEq, Eq)]
pub enum FontValidationError {
/// Font has no name
#[error("Font has no name")]
EmptyName,
/// The dimentions of the characters are 0
#[error("Font doesnt define maximum glyph width")]
ZeroMaxCharWidth,
/// The dimentions of the characters are 0
#[error("Font doesnt define maximum glyph height")]
ZeroMaxCharHeight,
/// Ascent cannot be 0
#[error("Font doesnt define char ascent")]
ZeroAscent,
/// Descent cannot be 0
#[error("Font doesnt define char descent")]
ZeroDescent,
/// Font contains no glyphs or they could not be read
#[error("Font contains no glyphs")]
NoGlyphs,
/// Font must store glyphs in sorted ascending order
#[error("Glyphs are not sorted in ascending order")]
GlyphsNotSortedAscending,
}
impl TryFrom<[u8; 4]> for Section {
/// Unknown section names are usually ignored so no point returning them to the caller.
type Error = ();
/// Converts the byte string into a known section name.
/// The [`Err(())`] indicates that this section name is unknown.
fn try_from(bytes: [u8; 4]) -> Result<Self, Self::Error> {
match bytes.as_ref() {
b"NAME" => Ok(Section::FontName),
b"FAMI" => Ok(Section::Family),
b"PTSZ" => Ok(Section::PointSize),
b"WEIG" => Ok(Section::Weight),
b"MAXW" => Ok(Section::MaxCharWidth),
b"MAXH" => Ok(Section::MaxCharHeight),
b"ASCE" => Ok(Section::Ascent),
b"DESC" => Ok(Section::Descent),
b"CHIX" => Ok(Section::CharIndex),
b"DATA" => Ok(Section::Data),
_ => Err(()),
}
}
}
impl<T: FontValidation> Default for Pff2<T> {
fn default() -> Self {
Self {
name: Default::default(),
family: Default::default(),
point_size: Default::default(),
weight: Default::default(),
max_char_width: Default::default(),
max_char_height: Default::default(),
ascent: Default::default(),
descent: Default::default(),
leading: 1, // PFF2 files dont have a leading section. This is the default value for all PFF2 fonts
glyphs: [].into(),
_phantom: Default::default(),
}
}
}
#[allow(private_bounds)]
pub trait FontValidation: Sealed + Clone + PartialEq + Eq + Debug {}
#[doc(hidden)]
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct Validated;
impl FontValidation for Validated {}
impl Sealed for Validated {}
#[doc(hidden)]
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct Unchecked;
impl FontValidation for Unchecked {}
impl Sealed for Unchecked {}
#[cfg(test)]
mod tests {
#[allow(non_snake_case)]
mod Glyph {
use super::super::Glyph;
#[test]
fn unknown_doesnt_panic() {
Glyph::unknown();
}
}
}